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Washington's pick and roll adjustments in game five

Washington was more aggressive against the Indiana pick and roll early in the game, and they were rewarded with transition layups off turnovers. Also, the Wizards busted out a new pick and roll for John Wall.

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In the first quarter the Wizards were ultra aggressive when George Hill came off ball screens. The objective was to keep Hill out of lane and try to get some steals.

"They were a lot more aggressive on the ball. We only had 11 turnovers, but they were home run turnovers," David West said.

In the first quarter, Hill had two turnovers due to Washington’s aggression on ball screens that led to the home run layups for Washington.


Nene has followed Hill all the way to the corner after West set a ball screen near the top of the key. Trevor Ariza is cheating off of Paul George to help out on West, as well.

This possession doesn’t result in a turnover as Hill passed it back to West, who found George on the wing. But the offense had to be reset because Hill took too long to read the defense’s aggression, so Nene and Ariza were able to recover.

Here’s Nene going all out for a steal.


This possession does end in a turnover because Hill is too slow trying to find West.


The ball needs to be headed to West already since Nene is now in scramble mode. But Hill hesitates and allows Nene to steal the ball from behind him.

Now Washington didn’t do this to everyone. Lance Stephenson was able to get into the lane with ball screens, although he struggled finishing. When Indiana did find the roll man, especially with the aggressive hedge, the roll man had open shots.

The Pacers also had some success with wing/wing pick and rolls, which is similar to what Washington used in game four.


That’s two players setting a ball screen for John Wall. On top is Trevor Ariza and Marcin Gortat is on the bottom.

This causes some confusion for the Pacers pick-and-roll defense. West is sagging, but he has to play even deeper in order to stay with a possible Gortat roll. Stephenson gives a hedge, while Hill fights over the top.

Ultimately, Wall shoots a mid-range jumper. That’s the same result as the normal Washington pick and rolls. So Washington hasn’t found the key to shredding Indiana’s pick-and-roll defense, but this double screen created offensive rebounding opportunities for the Wizards.


Paul George is now guarding Ariza, and he hedged as Stephenson did. Again Wall shoots a mid-range jumper, but since George hedged he is now behind Ariza. This leads to Ariza crashing the boards, and since George never got in front in him, Ariza gets the board.

Marcin Gortat actually finishes the play off. Three of Gortat's offensive boards came after the double ball screen, and two of Ariza’s four offensive rebounds came off of this play, and Washington scored with the extra possession both times.

Bullets Forever provided a comprehensive breakdown of Washington's options from this double ball screen.

Neither of these Wizard adjustments decided the game, but they did give Washington small advantages throughout the game.